Voxiom Weapon Tier List & Damage Tables (All Guns)
A Voxiom.io weapon tier list built on full damage tables: every gun's headshot and body damage by rarity, plus where community consensus ranks them.
What is the best weapon in Voxiom.io?
Measured on raw numbers, the Heavy Sniper Rifle is the strongest weapon in the game: 82 headshot damage at Common rarity, rising to 150 at Legendary — enough to one-shot an unarmoured head from Rare onward — plus the unique ability to punch through rock and metal cover. At the opposite end of the range spectrum, the Burst Shotgun fires nine pellets per shell and one-shots point-blank at Legendary. Community tier discussions broadly agree, rating snipers and the Elite Assault Rifle at the top.
Rankings below combine two layers, kept deliberately separate:
- Verified damage data from the community wiki’s weapon tables (the numbers underneath every entry).
- Community consensus, drawn from the r/Voxiom tier-list thread and standing discussions — labelled as community opinion wherever it appears.
Primary weapon damage table
Headshot/body damage at Common (C) and Legendary (L) rarity:
| Weapon | Mag | Reserve | Head C | Body C | Head L | Body L | Notable trait |
|---|---|---|---|---|---|---|---|
| Combat Assault Rifle | 30 | 150 | 33 | 22 | 37 | 30 | Harder recoil, higher damage |
| Tactical Assault Rifle | 25 | 125 | 24 | 16 | — | — | Easiest recoil control |
| Surge Assault Rifle | 25 | 100 | 24 | 18 | 29 | 20 | Three-round burst |
| Elite Assault Rifle | 20 | 100 | 52 | 35 | 59 | 41 | Highest AR damage, slowest fire, no scope |
| Light Submachine Gun | 60 | 250 | 10 | 7 | 16 | 11 | Biggest mag, fastest fire, heavy falloff |
| Compact Submachine Gun | 50 | 250 | 16 | 24 | ~30 | ~20 | Fastest block-breaking in class |
| Burst Shotgun | 6 | 55 | 15×9 | 7×9 | 20×9 | 12×9 | Nine pellets per shell |
| Light Sniper Rifle | 6 | 12 | 67 | 45 | 105 | 73 | Legendary headshot one-shots unshielded |
| Heavy Sniper Rifle | 3 | 9 | 82 | 55 | 150 | 100 | Highest single shot; penetrates rock/metal |
Two reading notes: damage falls off with distance, and hit location multiplies the base (head over torso over legs). Rarity shifts both upward, which is why the same rifle feels like a different gun at Legendary.
Secondary and melee damage
| Weapon | Mag | Reserve | Head C | Body C | Head L | Body L |
|---|---|---|---|---|---|---|
| Strike Pistol | 12 | 96 | 26 | 18 | 33 | 22 |
| Magnum Pistol | 7 | 63 | 63 | 42 | 75 | 50 |
| Shovel (spawns equipped) | — | — | 15 | 10 | 45 | 30 |
| Fists (fixed Uncommon) | — | — | 7 | 5 | 7 | 5 |
The Magnum Pistol is the sleeper of the table: 63 headshot damage at Common rivals assault-rifle numbers, which is why tunnel fights swap so quickly. The shovel deserves respect too — Legendary shovels hit for 45, out-damaging several primaries per swing.
The community tier ranking
Drawn from the r/Voxiom “weapon tierlist” thread (65 upvotes, 67 comments) and standing community discussion — treat as informed opinion, not data:
| Tier | Weapons | Consensus reasoning |
|---|---|---|
| S | Heavy Sniper, Elite Assault Rifle | One-shot potential and the highest sustained AR damage |
| A | Light Sniper, Burst Shotgun, Combat AR | Lethal in their lanes; punished at the wrong range |
| B | Surge AR, Magnum Pistol, Compact SMG | Strong niche roles, situational ceilings |
| C | Tactical AR, Light SMG, Strike Pistol | Forgiven by rate of fire, capped by damage |
How does rarity change the tier list?
Every weapon upgrades along Common → Uncommon → Rare → Epic → Legendary, each step raising damage (the upgrade chain costs iron and emeralds, covered in the beginner guide). Rarity moves breakpoints more than it moves tiers — but specific thresholds flip fights:
- Heavy Sniper at Rare+: headshots one-shot unshielded players.
- Burst Shotgun at Legendary: the full nine-pellet spread deletes at point-blank.
- Light Sniper at Legendary: 105 headshot damage crosses the one-shot line.
That is why upgrading your primary before mid-game fights is the highest-value spend in any match, and why dungeon-delved Mythic weapons — the tier above Legendary, found only in custom-game dungeons (see custom games and dungeons) — are chased at all.
Which tier should you grind toward first?
Pick by the ranges you actually fight at, then commit upgrades there: tunnel-heavy Capture the Gems players get the fastest returns from the Elite AR or a sniper, while aggressive close-range players should push a Burst Shotgun or Compact SMG. Our sniper guide and assault rifle guide break the two families down per model, and the loadout guide assembles them into full kits.
Why do some damage cells show a dash?
The community weapon tables contain a handful of unverified cells (notably the Tactical AR’s Legendary column). We reproduce the source data as-is rather than guessing — dash means “not documented”, not “zero”.
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